I do not understand how these individuals have survived so long without me. They should be commended. Like when a small child learns to walk. It is something they need to do and should come naturally to ensure its survival. Myself- I was walking almost the moment I was born but I am to understand not everyone is as gifted. There is something to be commended about the Great General Pip Manadarin, even though he understands how to walk, he will still crawl to give himself, I presume, some sort of tactical advantage. No matter how shameful or dishonourable it might appear from the outside looking in. He truly is a dragonborn that doesn’t care what people think of him, which must be a great relief to himself and those that he surrounds himself with. ...Because no one thinks very highly of the man you see.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
--------
55:12
--------
55:12
Barovia IV #18 The Life and Death of Hecktor the Beautiful
Hecktor Alabaster would die doing what he loved, trying to save someone else and never thinking about himself. Hecktor Alabaster was born on a hard stone table at his family's home in Northern Candor, the second child of decently well to do and hardworking parents. He came of a people who had been stonemasons for generations, men and women whose bodies became as hard and unbreakable as the stone they worked with. Hecktor Alabaster was a boy of quiet habits and soft hands whose mother would describe him as timid and shy. Reading stories of heroic knights and larger than life adventurers, Hecktor would often wish he could be anything other than like himself. He wished he was brave. He wished he was strong. But most of all, he wished he wasn't afraid of the dark. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
--------
52:06
--------
52:06
Barovia IV #17 Rites of Travel
It’s more beautiful than I could ever have imagine. First the stars and now this. A glimpse of the moment when I first saw her. I can see I have past by many eyes but I only got lost in hers, and to get lost in those eyes all over again? Maybe this is heaven. Sometimes love is as easy as looking at the moon and sometimes it is as difficult as counting the stars. I knew then, just as I know now, that I want to do both with her.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
--------
54:30
--------
54:30
Barovia IV #16 Special Dirt and a Diamond
Little dragon man always so confused. He like sapling bending away from sunlight. A sapling with mouth like howler monkey. And no ears. Think he knows everything but he doesn’t know anything. He need to listen. Listen like Smilk. Smilk understand. Smilk gets it.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
--------
53:11
--------
53:11
Barovia IV #15 Thorough Examination
Int. Gregory Bone’s Orphanage. NightWritten by Pep MandarinPep: please don’t go o brother of minePip: beloved sister, if it was up to me I would stay with you for eternity and a day, but that mean man Hardcastle has tricked me and I now serve him and his stupid causePep: please take me with you!Pip: no, I could not in good conscience put you in danger. I love you too much for a life of hardshipPep cries and hugs her brother’s leg tightly, refusing to let goPip: now now little one, you don’t have to be sad, I shan’t be gone long! Why don’t you write me while I am away? We can both practice our penmanship and be the bestest of friendsPep: R-really?Pip: of course little one, what have I always said?Pep: family is Important?Pip: and?Pep: we always stay together?Pip: see you later Pep. may the weather for your tea party be a pleasant 24 degrees (Celsius)Pep: not too hot, not too coldPip & Pep together: just rightPip and Pep hug. Pop is jealous.The EndIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.
Australia’s most popular D&D actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and new threats to face. New listeners can start at any season, but veteran listeners will find themselves following a greater story, set over centuries. New episodes every Sunday! Hosted on Acast. See acast.com/privacy for more information.