This week, we meet the "Queen of Monopoly" at Hasbro. Well, technically Jennifer Boswikel's title is Monopoly Senior Director of Global Brand Strategy and Marketing. But she truly is the queen of all things Monopoly as it's her job to keep the 84 year old game relevant to today's audience. Jennifer and her team are constantly coming up with new versions of gameplay, new themes and new branding partnerships for the game you've had sitting on your shelf in some form or another since you were a kid. Learn more about your ad choices. Visit
How Does the Head Designer for Magic: The Gathering Do His Job?
This week we go back to Wizards of the Coast to talk to Mark Rosewater, the head designer for Magic: The Gathering. Last week, Alison told Jordan all about creating the stories behind Magic cards. And it’s the job of Mark and his team to come up with the mechanics of those cards. Mark explains how, once he and his team come up with the creative concept for a particular Magic set, there are a lot of other things to think about. They have to figure out not only how that deck works on its own, but also how it fits into a game that already has tens of thousands of cards already out there -- not to mention all the various ways the massive fanbase can play with those cards. The calculations are so complex, they even have a full-time economist on staff. Email us: email@example.com Learn more about your ad choices. Visit
How Does a Worldbuilder for Magic and Dungeons & Dragons Do Her Job?
Working’s peek into the business of fun and games continues this week when Jordan chats with Alison Luhrs who works for Wizards of the Coast, the part of Hasbro that is responsible for the classic fantasy games Dungeons and Dragons and Magic:The Gathering. Alison’s job is one you may never have imagined existed. As a narrative designer for D&D and Magic , she does the worldbuilding that brings these games to life for the fans. Alison not only comes up with characters and spells, but also invents all the backstory, rules and lore that go into an entire fantasy world. For the fantastical worlds she creates, she knows everything from how the economy works down to, as she says, a character’s favorite ice cream flavor. Learn more about your ad choices. Visit
How Do a Toy Designer and Toy Engineer Do Their Job?
This week, Jordan talks to a couple of Hasbro employees. John Warden and Lynsey Bernier work closely together to create Transformers and Beyblades. John is the designer and Lynsey is the engineer (aka the "reality check"). They tell Jordan about all the fun, nerdiness and math that goes into making toys. Learn more about your ad choices. Visit
How Does a Firefighter Do His Job?
Since his first season as the host of Working, Jordan has wanted to interview a Firefighter. It’s a job everyone knows about, but the day to day of the work of Firefighter might not be so familiar to most people. Jordan sat down with Jason Powell, a Firefighter with Engine Company 69 in Harlem, to talk about his four years on the job and all the training, danger and cooking that goes into it. Slate Plus members get bonus segments and ad-free podcast feeds.