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Roll to Save

Iain Wilson
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  • Games That Could Have Been Great: Nephilim
    Get in touch with us!The golden age of darker, more mature RPGs in the mid-1990s saw numerous games trying to capture the same audience that Vampire: The Masquerade had tapped into. Among these ambitious titles, Nephilim stands out as a fascinating "what could have been" story – a game bursting with revolutionary ideas that never quite delivered on its enormous potential.The question is, did it deliver on that potential?  Tune in to find out.Contact us at:EMAIL: [email protected]: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
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  • Talisman: The Magical Quest Game
    Get in touch with us!Embark on a magical journey through gaming history as we explore Talisman, the fantasy board game that's kept players rolling dice and chanting "Toad! Toad! Toad!" for over four decades.Whether you're a veteran who spent nights battling friends for the Crown of Command or a newcomer curious about this legendary game, join us for a deep dive into a magical quest that refuses to take itself too seriously—reminding us that even if you get turned into a toad, you'll have a brilliant time getting there.Contact us at:EMAIL: [email protected]: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
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  • The Perfect Game That Almost Vanished: Pendragon
    Get in touch with us!What makes a tabletop RPG truly perfect? Not just popular or commercially successful, but flawlessly designed where every element fits together so seamlessly you can't imagine it any other way? Greg Stafford's King Arthur Pendragon stands as one of those rare masterpieces – a game that transcended traditional RPG design to create something genuinely literary and transformative.Ready to experience the holy grail of RPGs? Join us as we explore how this revolutionary game changed what roleplaying could achieve and why, decades later, it remains utterly transformative for those who discover it.Contact us at:EMAIL: [email protected]: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
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  • Unveiling the Eldritch Lore: The Impact and Evolution of Call of Cthulhu
    Get in touch with us!Step into the shadows of the unknown with us as we unearth the fascinating history behind the Call of Cthulhu RPG, a game that turned tabletop horror on its head.  We'll trail the game's evolution, from Sandy Peterson's early work to the atmospheric depths of the 1920s setting, and delve into the ingenious Sanity Score.  Prepare to celebrate the game's unique approach to horror as we guide you through its legacy, a journey not just for seasoned investigators but for anyone drawn to the call of the cosmic unknown.Our exploration doesn't stop at the game's inception; rather, it expands into the realms of Call of Cthulhu's thrilling expansions and the 7th edition's Kickstarter odyssey. Discover how this RPG has transcended time with globe-trotting campaigns like "Horror on the Orient Express," and how it has traversed different eras through supplements like "Cthulhu by Gaslight." We'll dig into the logistical labyrinth the creators navigated, revealing how a simple miscalculation in shipping costs almost sunk the company, and how the original masterminds saved the day. Embrace the refined mechanics of the 7th edition, and get a glimpse of the extensive catalogue of supplements that continue to bolster the mystique of Call of Cthulhu, ensuring its place at the pinnacle of horror role-playing games. Join us for an episode dealing with the birth and growth of a game that has captured the imaginations of players for decades.Contact us at:EMAIL: [email protected]: @savepodcastFACEBOOK: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyVOICEOVER LADY: Keeley WilsonBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page). Contact us at:EMAIL: [email protected]: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
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  • Enemy in Shadows Companion: Review
    Get in touch with us!Join us as we crack open Cubicle 7's supplement for the Enemy Within campaign, The Enemy in Shadows Companion - the essential guide to adventuring in the Reikland (allegedly).Is this a storehouse of useful added extras, or something that trades on nostalgia for nostalgia's sake?Listen along and find out...Contact us at:EMAIL: [email protected]: https://www.facebook.com/rolltosavepodWEBSITE: https://rolltosave.blogHOSTS: Iain Wilson, Steve McGarrity, Jason DowneyBACKGROUND MUSIC: David Renada (Find him at: [email protected] or on his web page).TITLE, BREAK & CLOSEOUT MUSIC: Xylo-Ziko (Find them on their web page).
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Über Roll to Save

Three middle-aged nerds dive deep into the golden age of tabletop RPGs, covering the classics from the 80s and 90s that shaped the hobby we love today. Iain and Jason banter their way through gaming history while Steve desperately tries to keep them on topic—and occasionally succeeds.Whether you're a grognard who lived through THAC0 or a newcomer curious about what to do with all those lovely polyhederal dice you've aquired, we've got you covered with historical deep-dives, roundtable discussions fueled by questionable nostalgia, and actual play episodes where our players' competence is... variable. All of this released on a schedule that can charitably be called "flexible" at best.Grab some dice and join us for a trip down memory lane—just don't ask us to commit to when the next episode will drop.
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