Kiwi Talkz

Kiwi
Kiwi Talkz
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  • Kiwi Talkz

    #204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....

    28.03.2026 | 1 Std. 25 Min.
    Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä
    #rockstargames #gta #gta5

    WEBSITE - https://audioexpat.wordpress.com/

    TIMESTAMPS
    00:00 - Intro
    00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds
    07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources
    08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds
    11:19 - There Are No Constraints On Audio With Rockstar Open World Games
    13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library
    15:17 - Tools & Workflow
    19:50 - Technology Evolution/AI
    23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/
    25:50 - Learning A Coding Language
    27:40 - Difference Between Numbers People & Creative People
    30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games
    34:30 - Playing A Game And Not Disecting It
    37:30 - The Cost Of Buying Games
    39:10 - GTA 6
    43:21 - Why Rob Left Rockstar
    45:24 - Crunch Culture/Europe Has Better Work Life Balance
    46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease
    51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry
    53:10 - Working From Home Has Ceased Because Of Security Reasons
    55:20 - Why Rob Worked At The Office During Covid
    56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch
    1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings
    1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems
    1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut
    1:13:52 - Robs Game - Nyrkkipöytä
    1:21:19 - Where To Follow Rob
  • Kiwi Talkz

    Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)

    14.03.2026 | 1 Std. 15 Min.
    I got some of the old devs who worked on Fallout to help review Season 2 of the Fallout series. Bruce Nesmith got the time wrong so didnt join until the last 20 minutes.

    #fallout #falloutnewvegas #bethesda

    TIMESTAMPS
    00:00 - Fallout Is The Best Video Game Adaptation Of All Time
    02:21 - Fallout S2 Thoughts Overrall
    05:40 - Macauley Caulkins Acting
    06:48 - Walton Goggins/The Ghoul
    07:44 - Ella Purnell’s Accent As Lucy
    08:40 - The Deathclaws
    17:05 - The Prydwens/Factions
    18:06 - Brotherhood Of Steel Tone Was Wrong
    18:50 - Trust The Audience More/Have More Talking Instead Of Actions Scenes
    20:21 - S2 Is A Setup For S3/The Roaches Were Scarier Than The Deathclaws
    21:07 - Release Strategy
    21:56 - Super Mutants/Ron Perlman
    26:15 - Super Mutants In Fallout 4/Todd Howard’s Direction
    26:50 - Deprioritize Brotherhood Of Steel In Fallout 5
    28:10 - Bethesda’s Views On Fallout New Vegas
    31:45 - Where Will S3 Go?/The Toddification Might Cause A Degrade
    33:00 - Thaddeus/Keep The Show Low Key & Not Focused On Spectacle
    35:55 - Casuals Buying The Games As A Result Of The Show
    36:37 - Fallout 3 Remaster Will Release After S3/Remasters
    37:50 - Bethesda Games Won’t Be Remade
    38:57 - Deathclaw Differences Between Fallout 3 & 4
    40:10 - Favourite Scenes
    46:18 - Devs Give The Show A Score Out Of 10
    47:00 - Making The Show Go On Indefinitely
    48:13 - Bruce Nesmith Joins & Gives His Review
    50:25 - Bruce’s Hopes For S3
    50:45 - Will The Show Influence Fallout 5
    51:56 - Bethesda Will Give Fallout 5 To Someone Else/Todd Howard
    55:45 - Todd Howard’s Retirement 59:22 - Story Threads In S3 Will Be Less
    1:01:20 - Hank’s Story/Will The Ghoul’s Story End In S3
    1:03:30 - Practical Effects 1:04:59 - Actors Everyone Would Like In A Cameo
    1:10:09 - Final Thoughts
  • Kiwi Talkz

    #202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....

    07.03.2026 | 1 Std. 4 Min.
    Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate.

    #terminator #terminator2 #terminator2dnofate

    TIMESTAMPS
    00:00 - Intro
    00:19 - How The Name Featurecast Came About
    04:05 - Working With Bitmap Bureau
    08:57 - Learning To Make SFX While Doing It
    10:50 - Getting Creative Freedom On Terminator 2D No Fate
    14:30 - Scrapping Music And Starting From Scratch/Reviews Praising The Soundtrack
    15:45 - Trusting Your Gut
    16:00 - How Featurecast Composed For Terminator 2D No Fate
    18:10 - Researching The T2 Score/Recreating The Score For T2D No Fate
    20:58 - Easter Eggs From T1 & T2 Score/T1000 Death
    22:31 - Having The T2 Score On Loop To Prepare/Different Genres In The Music
    24:15 - Melody/Terminator Film Scores Don’t Have Melody
    26:50 - Blurring The Line Between Music & Sound Design
    28:00 - Later Terminator Movies Didnt Capture Brad Fiedels Musical Identity
    29:30 - Different Time Signatures/Police Station Time Signature/Future Level 3
    31:20 - Writing & Mixing At The Same Time
    34:56 - Making The Soundtrack Loud For Bitmap Bureau Games
    36:00 - Playing The Game For Inspiration On The Music
    38:05 - Music In The Escape From Hospital Level/Bitmap’s Custom Engine
    40:10 - Recording The T1000 SFX/Creating SFX/Finding Your Own Way Of Doing Things
    43:01 - Not Wanting To Be Influenced By Other Music
    44:25 - Going Back And Listening To Your Own Music/LEGO Breakfasts
    46:28 - It’s Not What You Know But Who You Know
    48:12 - No Longer DJing In Clubs/Patreon/Mashups
    51:49 - Q+A - What Drives Composition For Licensed Material
    53:22 - Dealing With Imposter Syndrome
    54:00 - Playing Music For The Devs The First Time
    57:14 - Q+A - What Is Your Favourite Moment From Terminator 2
    59:08 - Q+A - What Are Your 3 Favourite VST Instruments
    1:00:42 - Changing VSTs For Every Project
    1:03:26 - Closing Comments
  • Kiwi Talkz

    #201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....

    28.02.2026 | 1 Std. 1 Min.
    Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze.
    #nintendo #donkeykong #donkeykongcountry
    Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8

    TIMESTAMPS
    00:00 - Intro
    00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro
    04:50 - Interview Process At Retro/Getting Artists To Draw In Interviews
    07:22 - Coming In As A Concept Artist Towards The End Of DKC Returns
    10:20 - Retro’s Environmental Artists Were Smart
    11:13 - Jay’s Art Is In The DK Theme Park
    13:15 - Working With Designers
    16:10 - Doing Concept Art On Tropical Freeze
    18:42 - Choosing Vikings Over Aliens For The Concept
    19:57 - Tikis Vs Snowmads/Reusing Assets
    21:20 - Why The Ice World Is The Last Level
    22:00 - Sales On Wii U/Coming Up With The Different World Themes
    25:06 - CONCEPT ART REEL - Juicy Jungle World
    29:27 - CONCEPT ART REEL - Water World
    31:11 - CONCEPT ART REEL - Mangroves World/Cut Concepts
    32:38 - CONCEPT ART REEL - Savannah World
    33:18 - Showing Portfolios To Potential Employers Without Breaking NDAs
    33:50 - There Arent Limitations On The DK IP
    34:35 - Referencing Rare’s Work
    35:33 - Nintendo Japan Were Hands Off On Concept Art
    36:22 - Working On Mario Kart 7/Jay Isn’t Included In The Credits
    38:30 - Jay’s Outlook “My Next Piece Will Be My Best Piece”
    40:25 - Japan & Retro Testing Mario Kart 7
    41:06 - Jay Reviews DK Bananza
    25:29 - Jay Thinks DK Bananza Is A One Off
    47:00 - Jay Doesnt Like K Rool’s Character Design
    50:39 - DK’s New Look
    52:22 - Why Jay Left Retro Studios
    53:20 - Retro Studios Is One Of The Best Studios To Work For
    54:00 - Retro Studios Art Team/Metroid Prime 4
    55:35 - Nintendo Are Art Forward Not Technology Forward
    56:35 - Will Retro Work On Donkey Kong Again?
    57:35 - Will Retro Work On Metroid Prime 5/Would Jay Work On DK Again If Retro Asked
    59:40 - Closing Comments
  • Kiwi Talkz

    #200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......

    14.02.2026 | 2 Std. 16 Min.
    Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
    #nintendo #legacyofkain #epicgames
    My first interview with him is here https://youtu.be/Txt85DT68rQ
    WEBSITE - https://deadhaussonata.com/
    TWITTER - @DDyack
    TWITTER - @DeadhausGame

    TIMESTAMPS
    00:00 - Intro
    00:00 - Whats Changed In 3 Years Regarding Deadhaus Sonata
    05:02 - Deterministic Systems/Quantum Theory
    12:00 - Why Taking A Break Benefited The Project/Celestial Clock
    14:50 - Weather Physics/Zelda: BOTW/History
    20:20 - The Game Will Live Forever/Stop Killing Games
    25:20 - The Different Engines Used For Deadhaus Sonata/Unreal Engine 5
    27:40 - Why Unreal 5 Games Are Badly Optimised/The Industry Is In Dire Straits
    34:20 - GTA 6’s Impact On The Industry/AAA Games Are Too Big In Size
    37:29 - Denis’s Thoughts On Resident Evil/Pitching A Game To Nintendo
    42:00 - Western Publishers Only Care About Graphics
    44:00 - Embracers Demise/Why Pitching Games Now Is So Hard
    47:28 - Game Devs Are Terrified Of Nintendo Treehouse
    51:20 - How Marketing Teams Look At Games/Lack Of Innovation
    53:50 - Getting Investment For Games/Denis Couldnt Get Funding
    58:30 - U.S. Culture/Talent/ Japan’s Advantage Over The Rest Of World In Game Development
    1:01:50 - Darwinism/People Misunderstand AI
    1:12:20 -Technology Doesnt Save Time
    1:19:30 - Why Nintendo Will Easily Survive The Dire Times InThe Industry
    1:22:15 - AI In Games Can Beneift Gamers
    1:24:20 - Prophecy Of Tothe
    1:28:09 - Silicon Knights Demise Deeply Hurt Denis/Society Is Crumbling
    1:29:30 - Making Up With Epic & Tim After The Lawsuit
    1:32:10 - Working With Tanabe/Friendship With Iwata
    1:35:00 - Exploitation In The West/Denis Is A Japanese Developer
    1:38:00 - Why Miyamoto/Kojima Are One Of A Kind
    1:41:11 - Denis Was Crushed When Miyamoto Wasnt Impressed By Realistic Graphics
    1:44:10 - Denis Changed Deadhaus Sonata Art From Realistic To Stylized
    1:46:15 - Criticism Of Game Trailers/CGI Trailers
    1:48:48 - Q+A - Who Came Up With TV Change Effect In Eternal Darkness
    1:50:30 - Q+A - What Would A Hyperthetical Sequel To Legacy Of Kain Be
    1:57:53 - Q+A - Nintendo’s Approach To Marketing On Eternal Darkness
    2:00:02 - Eternal Darkness On NSO/Possible Remake And Sequel
    2:02:10 - Worldbuilding In Legacy Of Kain & Eternal Darkness/Narrative Games
    2:07:41 - Q+A - Adding Transitions In Eternal Darkness Because The Gamecube Loaded Too Fast
    2:10:00 - Consoles Are All The Same Now/AAA Is Now A Bad Moniker
    2:13:45 - Closing Comments

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