Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä
#rockstargames #gta #gta5
WEBSITE - https://audioexpat.wordpress.com/
TIMESTAMPS
00:00 - Intro
00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds
07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources
08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds
11:19 - There Are No Constraints On Audio With Rockstar Open World Games
13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library
15:17 - Tools & Workflow
19:50 - Technology Evolution/AI
23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/
25:50 - Learning A Coding Language
27:40 - Difference Between Numbers People & Creative People
30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games
34:30 - Playing A Game And Not Disecting It
37:30 - The Cost Of Buying Games
39:10 - GTA 6
43:21 - Why Rob Left Rockstar
45:24 - Crunch Culture/Europe Has Better Work Life Balance
46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease
51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry
53:10 - Working From Home Has Ceased Because Of Security Reasons
55:20 - Why Rob Worked At The Office During Covid
56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch
1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings
1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems
1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut
1:13:52 - Robs Game - Nyrkkipöytä
1:21:19 - Where To Follow Rob