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PodcastsFreizeitLaunch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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  • EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One)
    One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.Today’s Guests:Avenger_One:Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6ATwitch: https://www.twitch.tv/avenger__oneToC:00:00 Introductions05:30 How is Star Citizen?10:00 PvP in The Verse20:50 Did Master Modes Kill Star Citizen?34:00 The RSI Meteor44:00 What Defines Star Citizen Combat?55:00 Becoming More Skill Focused01:13:00 Atmospheric Flight01:18:20 Cheating & Stuff01:39:10 A Positive Finish!Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate)
    After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.Today’s Guests:Xerostate:YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ Twitch: https://www.twitch.tv/xerostateToC:00:00 Introductions07:00 The State of The Industry17:20 The State of Star Citizen30:30 Is it Still An Alpha?38:00 Sandbox Locations54:30 Player Interaction01:02:10 Alpha 4.3 First Impressions01:11:00 In-Game Rewards & Cheating01:17:30 A New InventoryVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42)
    Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwoToday’s Guests:TenPoundFortyTwo:YouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions02:30 How Is The Year of Playability18:00 Communication in 202530:15 The Content…Is It Better?46:20 4.2.1 And The Continued “Content”01:03:10 What’s Going on With Expectations01:23:45 Finishing with PerformanceAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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  • EP 214 - Star Citizen 4.2 is LIVE & Things Are Looking Good! (Ft. The5Star)
    Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next.Today’s Guests:The5Star:Youtube: https://www.youtube.com/@the5starxToC:00:00 Introductions09:30 How Was 4.1?22:00 Pvp & PvE (Again)24:30 The Stormbreaker Activity 40:10 The Rest of 4.201:04:00 The Future of Star CitizenVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 213 - Great Flight Model News | The Post-Master Modes Era? (Ft. Farrister)
    Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn!Today’s Guests:Farrister:Youtube: https://www.youtube.com/@FarristerTwitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions2:30 Star Citizen Hathor & StormBreaker13:00 Exploration Gameplay26:30 The New Flight Model35:00 Combat in Atmosphere47:00 “Hover Mode v2”56:40 Is Master Modes Dead?01:09:14 Is The Flight Model Getting Better?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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Über Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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