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Charlie Chapman
Launched by RevenueCat
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96 Episoden

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    92: Cascable Studio - Daniel Kennett

    20.05.2026 | 1 Std. 9 Min.
    On the podcast: Daniel Kennett shares his journey from indie developer to creating Cascable Studio. He tells the story of the challenges of building his app that supports over 250 cameras, the process of reverse-engineering hardware, and why his background in indie development shaped his approach to the business.

    Top Takeaways:

    🏗️ The framework doesn't matter — the app does
    Users don't care whether you used SwiftUI or RealBasic; they care whether the app is polished and fits the platform.

    💸 If they can afford a $4,000 camera, charge accordingly 
    Pricing for a professional audience means resisting the race to the bottom; your users' willingness to pay reflects the value of the tools they already own.

    📈 Slow, steady growth is still growth 
    A consistently rising line over five years, even without a single breakout moment, can eventually replace a full salary — if you don't panic and quit.
    🔄 Multiple revenue streams are a survival strategy, not a luxury
    An SDK licensing business and a webcam app built on existing infrastructure turned a COVID revenue crash into a three-week turnaround.
    🧱 Architecture decisions you make early can pay off years later
    Pulling camera connection logic into a standalone framework was an accidental decision that later became both a licensing product and the foundation for a pivot app.
    💍 The people closest to you live through your failures too
    Having a partner who saw the worst of it and still supported the next attempt — with sensible goals and financial guardrails — made the difference between a reckless gamble and a calculated bet.
    🎯 Subscription-only can alienate a professional audience
    When Adobe went subscription-only, it angered the entire photography industry overnight; offering both subscription and one-time purchase options lets customers choose their relationship with your app.

    About Daniel Kennett:
    🚀Senior macOS and iOS developer, currently running an independent software company, Cascable AB, that ships professional photography tools like Cascable Studio, a professional camera control app that empowers photographers with advanced features for non-iPhone cameras.
    👋 LinkedIn
    🌐 Learn more about Cascable

    🌐 Daniel’s Website
    Follow us on X: 
    Charlie Chapman - @_chuckyc
    RevenueCat - @RevenueCat
    Launched - @LaunchedFM 

    Episode Highlights:
    [0:00] Introduction to Daniel Kennett and Cascable Studio
    [1:00] Daniel’s background: From a self-taught coder to indie developer
    [5:00] The story behind Cascable Studio
    [8:30] The early days of indie development: Challenges and successes
    [12:00] Reverse engineering and building a tool for photographers
    [15:30] How adding camera support transformed the app's growth
    [18:00] Learning from failures and the importance of not giving up
    [20:30] Why a niche market can lead to success: Focusing on non-iPhone cameras
    [24:00] Managing financial challenges and building a sustainable indie business
    [27:00] The role of simplicity in app design and user experience
    [30:00] Expanding into new markets: Licensing SDKs for other developers
    [32:30] Why Daniel prefers to build with minimal outside funding
    [35:00] Lessons from working with hardware manufacturers and building partnerships
    [37:30] What's next for Cascable Studio and future goals for indie development
     [40:00] Daniel’s advice for future indie developers: Focus, perseverance, and learning
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    91: Focus Friend - Bria Sullivan

    06.05.2026 | 1 Std. 18 Min.
    On the podcast: Bria Sullivan shares her journey as an indie developer to creating Focus Friend, a focus timer app that quickly gained traction with the help of Hank Green. She discusses the foundation of Focus Friend, the challenges of balancing her business and personal life, and the wonderful experience working with Hank Green.
    Top Takeaways:
    📱 Success isn't just about coding
    The most successful indie developers rely more on product instinct and marketing intuition than raw engineering talent.

    🧪 Validate with your target audience early
    Real-time feedback loops, like live-streaming development choices to followers, can pinpoint exactly what users want before you build the wrong thing.

    📈 There's a formula for the Top 100 
    Getting to $50k-$120k a year in indie app revenue relies more on systematic execution of known frameworks than pure luck.

    🎭 Working with creators requires boundary setting
    Influencers have immense reach but often suggest features that don't make good standalone products; you have to guide the product vision.

    🕵️ Privacy is a feature, not just compliance
    When your app is tied to a beloved public figure, users scrutinize data collection heavily; sometimes you have to sacrifice ad tracking to protect the brand's trust.

    About Bria Sullivan:
    🚀 Indie Developer and Creator of Focus Friend, a gamified focus timer app designed to help users stay focused with a cute “bean” character. Also the creator of Boba Story, a game where players run a boba shop.
    👋 LinkedIn

    🌐 Learn more about Focus Friend

    🌐 Learn more about Boba Story
    Follow us on X: 
    Charlie Chapman - @_chuckyc
    RevenueCat - @RevenueCat
    Launched - @LaunchedFM 

    Episode Highlights:
    [0:00] Introduction to Bria Sullivan and Focus Friend
    [1:00] Bria’s background: From self-taught coder to indie developer
    [5:30] The story behind Focus Friend: Creating a productivity app for Hank Green’s audience
    [10:00] Balancing indie app development with personal life challenges
    [12:30] Marketing through TikTok: Building an audience before launch
    [15:00] The struggles and success of Boba Story
    [17:30] The evolution of Focus Friend: Iterating and listening to feedback
    [20:00] Collaborating with influencers: How Bria worked with Hank Green
    [22:30] The role of design and simplicity in a successful app
    [26:00] Monetization decisions: Choosing a subscription model without being intrusive
    [29:30] Overcoming the obstacles of indie development
    [32:00] Reflections on growing as an indie developer and working with influencers
    [34:00] Bria’s approach to creating apps that resonate with users
    [37:00] What’s next for Bria Sullivan and her apps
    [40:00] Advice for future indie developers and creators
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    90: Teleprompter Pro – Joe Allen

    22.04.2026 | 1 Std. 19 Min.
    On the podcast: Joe Allen has been building Teleprompter Pro for 15 years — and he'll be the first to tell you he's not sure how much of that growth he actually caused. He talks about why he waited 5 years after the app could sustain him before finally going full-time, how a simple email list became his safety net through the transition to subscriptions, and the two weeks he spent battling App Store Review to get his new app Captions approved — including the phone call that finally cracked it.

    Top Takeaways:
    🛠️ Build for the itch you already have
    The best indie apps start as tools their creators needed, not market opportunities they spotted.
    🌱 Let the App Store river carry you 
    Sometimes organic growth comes from being in the right place at the right time, and the healthiest approach is to accept you don't control every drop of water.
    📈 Don't rush the full-time leap
    It's okay to let a side project sustain itself for years before making it your sole source of income.
    🤝 Support is a feature, not a chore 
    Treating customer support as a core part of the product builds loyalty and reveals the actual features users are looking for.

    📧 An email list is your only real safety net
    Having a direct line to your customers is the single most important asset when platform algorithms change or business models shift.

    About Joe Allen:
    🚀 Indie Developer and Creator of Teleprompter Pro, an app designed to make content creation easier by providing a portable teleprompter solution, and Captions, a tool designed to add dynamic captions to videos, enhancing accessibility and engagement.
    👋 LinkedIn

    🌐 Learn more about Teleprompter Pro
    🌐 Learn more about Captions

    Follow us on X: 
    Charlie Chapman - @_chuckyc
    RevenueCat - @RevenueCat
    Launched - @LaunchedFM 

    Episode Highlights:
    [0:00] Introduction to Joe Allen and Teleprompter Pro
    [2:00] Joe’s Background: From Media Studies to Indie Development
    [5:10] The Birth of Teleprompter Pro: Turning Freelance Work into an App
    [7:30] Transitioning from Side Project to Full-Time Indie Developer
    [10:00] Overcoming the Challenges of Indie Development: Learning on the Go
    [12:45] Growing Teleprompter Pro: Building a Product for Creators
    [15:00] Pricing and Business Strategy: Moving to a Subscription Model
    [17:30] Navigating User Feedback and Iterating on Teleprompter Pro
    [20:00] Lessons from Building Teleprompter Pro and Going Full-Time
    [23:00] Customer Support: Balancing Personal Engagement with Growth
    [26:00] Developing Captions: A New Tool for Content Creators
    [29:00] Monetizing Teleprompter Pro and Building Long-Term Sustainability
    [32:00] Moving Beyond the App: Joe’s Approach to Scaling and Growing
    [35:00] The Role of Email Marketing and Customer Relationships in Indie Development
    [38:30] The Emotional Side of Indie Development: Success, Challenges, and Growth
    [41:00] Expanding the Team: How Hiring Help Changed Joe’s Workflow
    [44:00] Reflecting on the Journey: What Joe Learned as an Indie Developer
    [47:30] Closing Thoughts: The Future of Teleprompter Pro and Captions
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    89: one sec - Frederik Riedel

    08.04.2026 | 1 Std. 5 Min.
    On the podcast: how Frederik Riedel built one sec as a weekend prototype, accidentally triggered it 20 seconds later, and turned it into a research-backed screen time app with a proven 57% reduction. From a viral tweet with 700 followers to partnerships with Stanford, Cambridge, and three national governments — plus why he filed a US patent as an indie dev.

    Top Takeaways:
    🧪 Your weekend prototype might be the one
    The app that changes everything doesn't always come from a grand plan — sometimes it's just a weekend hack to fix something that's bugging you.
    🐦 One great tweet can carry you further than you think 
    A single authentic screen recording can generate months of organic growth, especially when it shows a product that instantly clicks with people.
    📱 Advertise where your users already are (even if it's ironic)
    If your target audience lives on social media, that's exactly where your ads should be — even if your product is designed to help them use it less.
    🔬 Research isn't just for credibility — it's a product advantage
    Partnering with researchers can unlock new features, new audiences, and a trust signal that no amount of five-star reviews can replicate.
    🧑‍💻 Ship fast, ship often, and let the market tell you what sticks
    Building 50-100 apps teaches you more about product-market fit than any amount of planning — the winners reveal themselves.
    🫣 Hiring doesn't have to mean managing 
    You can grow a team of 18 without a management layer if you hire independent thinkers who use the product and share the mission.
    🧠 A breathing exercise beats willpower every time 
    Interrupting an autopilot habit with a brief pause is more effective than screen time limits, cold turkey deletion, or guilt — science backs it up at 57%.
    🛡️ Patents are for indie devs too 
    If your idea is genuinely novel and you're worried about big tech copying it, a patent gives them a reason to talk to you first instead of just shipping their own version.

    About Frederik Riedel:

    🚀 Indie Developer and Creator of one sec, the focus app that tackles the problem of unconscious social media use at its root. It is designed to change your habits on a long-term basis.
    👋 LinkedIn 
    🌐 Learn more about one sec

    Follow us on X: 
    Charlie Chapman - @_chuckyc
    RevenueCat - @RevenueCat
    Launched - @LaunchedFM 

    Episode Highlights:
    [0:00] Introduction to Frederik Riedel and the one sec Story
    [2:30] The Origins of one sec: From a Personal Struggle to a Solution
    [5:10] How one sec Helps People Reclaim Control Over Screen Time
    [7:45] Frederik's Background in Software Development and Early App Journey
    [10:15] From Indie Developer to Full-Time Founder: Transitioning to one sec
    [13:00] The Importance of Intentional Design and User Experience in one sec
    [15:30] The Growth of one sec: From Concept to Widespread Adoption
    [18:00] Marketing one sec: Using Personal Connections and Organic Growth
    [21:15] The Role of Research in one sec’s Credibility and Success
    [24:00] Monetization Strategy: One-Time Payments to Subscription Models
    [27:45] Balancing Personal and Professional Life as an Indie Founder
    [30:30] Building a Team: The First Hire and Growing the one sec Team
    [33:00] Community Building: How one sec Connects with Users
    [35:45] Managing Product Development and Customer Support as an Indie Founder
    [38:30] Navigating the Transition from Indie Developer to Business Owner
    [41:20] The Future of one sec: Scaling and Expanding Features
    [44:00] The Importance of Personal Branding and Authenticity in Business
    [46:45] Lessons Learned from the Indie Developer Journey
    [49:30] Closing Thoughts: The Balance Between Passion, Productivity, and Sustainability
    [52:00] Takeaways for Aspiring Indie Developers
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    88: SwiftLee – Antoine van der Lee

    25.03.2026 | 1 Std. 12 Min.
    On the podcast: Antoine shares how he built RocketSim from an internal tool into a thriving business, the challenges of scaling as an indie developer, and the key marketing insights that drove growth—without relying on traditional ads or influencer campaigns.

    Top Takeaways:
    ⏱️ Solve time, and they will pay you 
    There are countless solved problems in the world, but if your tool gives developers back their most limited resource—time—the sales pitch writes itself.
    🧱 Build what your users ask for, and the trials will follow
    Releasing the number-one voted feature on a public roadmap is the most reliable way to turn dormant users into active trials.

    🐢 Some problems take years to solve
    Not every technical hurdle can be Googled; sometimes you have to sit on an open issue for two years until your skills grow enough to crack it.

    🤝 Embrace your competitors
    Cross-promoting with competing apps and newsletters actually grows your audience faster than trying to dominate a niche alone.
    ⛓️ Constraints are a feature, not a bug 
    Going full-time indie can actually hurt productivity if you lose the strict prioritization habits that made you effective when time was scarce.

    About Antoine van der Lee:
    🚀 Indie Developer and Creator of SwiftLee, a platform for iOS developers, and RocketSim, a tool that streamlines testing and simulating apps in Xcode.
    👋 LinkedIn 
    🌐 Learn more about RocketSim

    🎧Learn more about the Going Indie Podcast
    📖 Read Antoine’s developer blog at SwiftLee

    Follow us on X: 
    Charlie Chapman - @_chuckyc
    RevenueCat - @RevenueCat
    Launched - @LaunchedFM 
    Episode Highlights:
    [0:00] Introduction to Antoine van der Lee and the story behind RocketSim
    [2:15] How Antoine started in iOS development and his early career journey
    [5:05] The creation of Swiftly: Antoine's approach to writing and sharing knowledge
    [7:40] The launch of RocketSim: From an internal tool to a public product
    [10:12] The challenges of developing a useful Xcode simulator tool
    [12:31] Antoine's approach to growing RocketSim without focusing on traditional marketing
    [15:22] The evolution of RocketSim: Expanding features and listening to users
    [18:05] How Antoine used his blog and newsletter to support RocketSim's growth
    [21:40] The balance between RocketSim as a product and maintaining a sustainable indie business
    [24:25] The impact of the App Store: Sales model and challenges
    [27:11] RocketSim’s transition into enterprise sales and selling to teams
    [30:03] Hiring for RocketSim: Bringing in the right people to scale without losing focus
    [33:20] The evolution of the RocketSim website and customer experience improvements
    [36:05] Antoine's experience with creating a full-time indie business alongside a family
    [39:00] Dealing with the growth of RocketSim and managing multiple projects at once
    [42:10] Insights into Antoine’s shift from a full-time job to an indie developer
    [45:35] The role of personal branding and community connections in RocketSim's success
    [48:10] The value of networking and connecting with others in the iOS community
    [51:05] Moving from product development to managing a business
    [54:01] Reflection on growth, work-life balance, and achieving indie success
    [56:22] Key takeaways for indie founders and AI product builders today
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Host Charlie Chapman interviews app developers and other creators about their experiences releasing their creations out into the world.
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