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Game Maker's Notebook

Academy of Interactive Arts & Sciences
Game Maker's Notebook
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  • Game Maker's Notebook

    Following Up Disco Elysium with ZERO PARADES: For Dead Spies with Studio Head Allen Murray

    13.07.2026 | 1 Std. 28 Min.
    Adam Orth chats Allen Murray, Studio Head of ZA/UM Studio and Head of Production on ZERO PARADES: For Dead Spies. Together they discuss the legacy of the studio and the pressure of following up a beloved debut in Disco Elysium; the deliberate choices they made around the setting and themes; how they implemented over 700,000 words of dialogue; making every decision and moment impactful to avoid ludonarrative dissonance; and balancing their creative vision while deescalating risk.
    This episode is sponsored by:
    Xsolla
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Subverting Expectations in Titanium Court with AP Thomson

    06.07.2026 | 1 Std. 44 Min.
    Trent Kusters chats with AP Thomson, creator of the surreal strategy-puzzle game, Titanium Court. Together they discuss his path into games and meeting his long time collaborator Jenny Jiao Hsia; working together on the award winning Consume Me; the development of Titanium Court including creating modular systems for faster development; creating the narrative and his advice on becoming a better writer; winning back to back Seumas McNally Grand Prizes; and subverting player expectations to create engaging experiences.
    *Editors Note - 40:30: The book AP references here is 'Game Feel' by Steve Swink (he was mistaken about Katherine Isbister co-authoring it, although she is in the acknowledgements).
    This episode is supported by
    Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    How Replaced Explores the Relationship Between Technology and the Human Condition

    29.06.2026 | 1 Std. 24 Min.
    Adam Orth chats with Igor Gritsy and Yura Zhoanovich of Sad Cat Studios about their 2.5D cinematic action-platformer, Replaced. Together they discuss developing the story as an exploration between technology and it's relationship with the human condition; designing combat that fits a cinematic platformer; environment as a character; creating a soundtrack that is bleak yet hopeful; and the difficulty in balancing artistic and business decisions.
    This episode is sponsored by:
    Xsolla
    Episode Host: Adam Orth
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Jake Birkett on Forbidden Solitaire, Casual Games, and Surviving Gamedev for 11 Years Without a Hit

    22.06.2026 | 1 Std. 41 Min.
    Trent Kusters chats with Jake Birkett of Grey Alien Games. Together they discuss how he worked together with Night Signal Entertainment on their card-slashing "horror" collaboration, Forbidden Solitaire; the importance of managing scope with small teams; how to properly understand Steam user engagement; and his GDC talk How to Survive in Gamedev for Eleven Years Without a Hit through the scope of the current development landscape. 
    This episode is supported by
    Xsolla
    Episode Host: Trent Kusters
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
  • Game Maker's Notebook

    Dosa Divas' Chandana Ekanayake Talks Food, Music, and Indie Development

    15.06.2026 | 1 Std. 8 Min.
    Alexa Ray Corriea chats with Chandana Ekanayake of Outerloop Games. Together they discuss developing his newest game Dosa Divas, including the origin of the narrative and using food as a storytelling device; weaving together story with combat; the importance of the introductory hour of gameplay; his views on risk and team size; and his thoughts on working in indie development. 
    This episode is supported by 
    Xsolla
    iam8bit
    Episode Host: Alexa Ray Corriea
    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
    Follow us: linktr.ee/AIAS
    Please consider supporting game dev students with: AIAS Foundation
Weitere Anleitungen Podcasts
Über Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
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