PodcastsFreizeitWhat Would The Smart Party Do?

What Would The Smart Party Do?

The Smart Party
What Would The Smart Party Do?
Neueste Episode

216 Episoden

  • What Would The Smart Party Do?

    Wyrd Science Magazine

    06.12.2025 | 1 Std. 16 Min.

    An enlightening chat with John from Wyrd Science. What does it take to make an RPG magazine in the modern age, and why on earth would you do it? Who reads the publication, and how would you determine what to put in there?You can find more about Wyrd Science here

  • What Would The Smart Party Do?

    200th Celebratory Show

    05.10.2025 | 1 Std. 12 Min.

    It's been a long time since Gaz and Ben started this podcast, well over 200 episodes in fact. In this official 200th* show the lads reminisce and consider what they might have learned over recent years.What's been your favourite show?* more than 200 shows are available.

  • What Would The Smart Party Do?

    System Matters with Paul Fricker

    11.9.2025 | 1 Std. 5 Min.

    Call of Cthulhu Associate Editor Paul Fricker returns to talk about systems in RPGs - are they a help or a hindrance? Have you picked the right system for you? Can you have the best session ever (TM) without rolling any dice?You can listen to Paul's latest project Eldritch Stories hereSee some excellent Call of Cthulhu Actual Play on Unconventional GMs

  • What Would The Smart Party Do?

    Historical TTRPGs with Dirk the Dice

    21.8.2025 | 59 Min.

    What to make of history? Why, some great gaming of course! We are joined by Dirk the Dice from The Grognard Files to chat about what can be learned from the past and turned into gaming gold.Don't forget to check out the Hexham Heads and other myths!

  • What Would The Smart Party Do?

    Great Adventures - RPG Discourse

    28.6.2025 | 1 Std. 1 Min.

    Gaz is joined by Unconventional GMs co-host Guy Milner to talk about great adventures, scenarios and other things for ttrpgs. There has been a lot of discourse recently about scenarios being the thing that defines a game or it's designers, so the lads romp through some old and new examples of what is a good (or suboptimal) adventure. Drop a line with your favourites!

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