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The VFX Process

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The VFX Process
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  • #66 Jackie Droujko: The Most Honest Filmmaking Interview This Year
    In this episode, we sit down with Jackie Droujko — a talented 2D character artist, filmmaker, and YouTuber from Vancouver, Canada. Jackie is known for her work with major studios like Disney TV, Netflix, and Nickelodeon, but in this interview, she opens up about stepping into unfamiliar territory: creating her first 2D/3D hybrid short film, Space Dates 5, using Blender. Co-created with her husband, the film marks a major stylistic shift from her usual character design, embracing a more experimental and personal aesthetic.Jackie shares the emotional and creative journey behind learning Blender as a traditionally trained 2D artist, and what it was like to challenge herself artistically during a difficult period. With the VFX industry facing instability, she found herself out of work for over a year — a time that forced her to confront questions about self-worth and identity as an artist. Instead of giving up, Jackie poured her energy into growing her YouTube channel, which is now approaching one million subscribers.Now standing at a major crossroads, Jackie reflects on the path ahead: return to the studio system or fully embrace a more independent, self-sustained creative career. It’s a raw and inspiring conversation about resilience and what it means to be an artist in a rapidly changing industry. Whether you're into 2D/3D art, Blender, or just looking for honest insight into the realities of the VFX world, this interview offers a rare glimpse into the life of a creator redefining her future.The VFX Process Podcast #66Getting Intimate With Your Industry!For the video podcast: click hereConnect with Jackie: click here
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  • #65 Samster: The Last of Us Returns — In Unreal Engine!
    Go behind the scenes with VFX artist, filmmaker, and YouTuber Sam Denison aka Samster, as he reveals the making of We Few Survivors — a fan made short film set in the universe of The Last of Us.Sam shares how he used cutting-edge Vicon motion capture (mocap) technology and a talented cast of actors to bring both survivors and infected to life. From capturing realistic performances to building immersive environments in Unreal Engine, this film is a passion project made for fans, by a fan.With Season 3 of The Last of Us on the horizon, We Few Survivors is a must-watch for anyone craving more post-apocalyptic action and emotional storytelling.We Few Survivors: click hereThe VFX Process Podcast #65Getting Intimate With Your Industry!For the video podcast: click hereConnect with Samster: click here
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  • #64 Miran Dilberovic: VFX Careers in 2025... The Harsh Truth
    The VFX industry is evolving quickly, and if you're exploring careers in VFX or want to know how to get into the VFX industry, this episode is packed with real-world insight. Jamie sits down with his longtime friend and former colleague Miran Dilberovic — now a Senior Cinematic Artist at Epic Games London — for a candid conversation about VFX jobs in 2025 and what it really takes to succeed.Miran shares his journey from being a production assistant on Game of Thrones to working on Star Wars: The Last Jedi, then moving into previs roles at The Third Floor and Proof Inc, where he and Jamie first crossed paths. His story is proof that there’s no single path into visual effects careers — and that success often comes from persistence, networking, and doing great personal work.They also dive into the real challenges of the job, including overworking in VFX (crunch culture), and why having a good supervisor can make all the difference in your experience. Whether you're a student, a career-switcher, or an aspiring artist, this episode offers honest advice on how to break into the VFX industry, build a strong showreel, and stay competitive in the ever-changing world of visual effects.The VFX Process Podcast #64Getting Intimate With Your Industry!For the video podcast: click hereConnect with Miran: click here
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  • #63 Untitled Army: The Untold Side of a Successful 3D Career
    Success as a 3D artist doesn’t always mean happiness. In this emotional and inspiring episode, Lucas Camargo—aka the mind behind Untitled Army—shares the story of how a thriving career in 3D character design and advertising left him burnt out, creatively drained, and personally lost. Despite working with global brands like Nike, Apple, and Coca-Cola and winning some of the industry's top awards, Lucas found himself in a dark place, ultimately leading to divorce and disconnection from his creative self.We dive deep into how his personal project, Untitled Army, saved him. What began as a daily sketch challenge evolved into a world of playful yet profound 3D characters that brought joy and purpose back into his life. Lucas opens up about why chasing money and external validation in your 3D career can lead you away from the very passion that got you into art in the first place—and how reconnecting with your voice as an artist can set you free.This episode is a must-watch for any 3D artist or creative struggling with burnout or the pressure to succeed. Lucas’s journey is proof that creating for yourself—not just for clients or the audience—is often the most fulfilling and impactful path forward in character design and beyond.The VFX Process Podcast #63Getting Intimate With Your Industry!For the video podcast: click hereConnect with Lucas: click here
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  • #62 Duncan Rudd: Why Every 3D Artist NEEDS a Personal Project
    Duncan Rudd, a seasoned CG animator, rigger, and generalist with over 25 years in the industry, shares the story behind Deep Rooted—his fourth animated short and his first created entirely in Blender. Duncan dives into how Blender, Geometry Nodes, and pure passion helped him bring this 10-minute 3D film to life.WATCH DEEP ROOTED: click hereWe explore Duncan’s creative process, from character and rigging to scene construction and rendering—all powered by Blender. He breaks down why personal projects are essential for freelance 3D artists, offering a chance to express your unique voice and stand out in a competitive animation landscape. His insights are gold for any aspiring freelance 3D generalist or animator looking to grow their career and creative skills.Duncan also shares his perspective on the shifting industry landscape, with the collapse of major VFX and animation studios opening new doors for small 3D studios and freelancers. Whether you're into indie animation, Blender workflows, or building a sustainable freelance 3D career—this episode is packed with real talk and valuable advice.The VFX Process Podcast #62Getting Intimate With Your Industry!For the video podcast: click hereConnect with Duncan: click here
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Über The VFX Process

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube HERE
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