PodcastsKunstThe VFX Process

The VFX Process

Bigtooth Studios
The VFX Process
Neueste Episode

78 Episoden

  • The VFX Process

    #83 Seiji & Dave: How We Adapted a Classic Novel into an Unreal Engine Cinematic | F451

    20.2.2026 | 1 Std. 18 Min.
    In this episode, we sit down with Seiji Anderson and David Weinstock to break down the making of F451. an Unreal Engine cinematic inspired by Ray Bradbury’s Fahrenheit 451. They share how they transformed the novel’s dystopian themes into a visually striking real-time short film using Unreal Engine.. From concept to final render, this conversation dives into the creative and technical process behind building narrative-driven personal work in Unreal Engine.

    We also explore their professional journeys across film, TV, advertising, and automotive industries, working with clients like Marvel, Netflix, Pixar, Apple, Google, and why creating personal projects like F451 is essential for growth in a VFX and motion design career. Whether you're an aspiring CG artist, Unreal Engine filmmaker, or freelance motion designer, this episode is packed with insight into breaking into the industry and pushing your craft forward.

    We discuss:
    • The making of F451 and adapting Fahrenheit 451 into a cinematic
    • Unreal Engine cinematic workflows
    • Building a VFX / motion design career
    • Freelancing vs studio life
    • Why personal work matters in the creative industry
  • The VFX Process

    #82 India Barnardo: Disney Animator Shares the Truth About Successful Animation Careers

    06.2.2026 | 1 Std. 4 Min.
    In this episode we’re joined by India Barnardo, animator at Walt Disney Animation Studios, award-winning filmmaker, and creator of the animated short film Cat & Moth.

    We explore India’s inspiring journey from runner at Framestore to working on major animated films including Spider-Man: Across the Spider-Verse, Moana 2, Zootopia 2, The Sea Beast and more. She shares behind-the-scenes insights into the animation industry, the making of her award-winning short film, and practical career advice for aspiring animators who want to work at top studios like Disney, Sony Pictures Imageworks, and Framestore.

    🎬 In this podcast we cover:
    • How to start a career in animation
    • Working your way up in the animation industry
    • The making of Cat & Moth
    • What studios like Disney & Sony look for in animators
    • Tips for building a portfolio and getting hired in animation

    If you dream of becoming a professional animator, working in feature animation, or breaking into the film and games industry, this episode is for you.
  • The VFX Process

    #81 Nishaan Singh: We Hired This Blender Artist at 16... He's Now Animator of the Year

    23.1.2026 | 47 Min.
    In this episode, we sit down with Nishaan Singh, a 20-year-old Blender artist and 3D generalist whose journey started at just 13 years old. Nishaan was hired as a 3D apprentice at 16 by our company Bigtooth Studios, and we catch up with him to see how his animation career has evolved since then.

    We dive deep into the process behind his award-winning Blender short films, Joyrider and Detour, both created entirely in Blender 3D. Nishaan breaks down his pipeline, storytelling approach, and how lessons learned working in a professional studio environment helped him refine his 3D workflow.

    While Joyrider was less structured, Nishaan explains how applying stronger planning, pipeline discipline, and storytelling techniques, developed during his time at Bigtooth Studios, made Detour a far smoother and more confident production.

    🏆 Awards
    → Young Animator of the Year UK 2022 – Joyrider
    → Young Animator of the Year UK 2025 – Detour

    This conversation is packed with insights for anyone interested in:

    → Becoming a Blender artist
    → Creating award-winning Blender short films
    → Learning Blender from a young age
    → Building a real-world animation career
    → Moving from self-taught work into professional studios

    VIDEO PODCAST
    WATCH DETOUR
    WATCH JOYRIDER
  • The VFX Process

    #80 David Stapp: This Battlefield Cinematic Proves Unreal Engine Is the #1 Filmmaking Tool

    09.1.2026 | 1 Std. 49 Min.
    In this episode we sit down with David Stapp, Cinematics Director at Form Studios and host of Virtual Production Insider, to break down his career journey and the creation of his latest Unreal Engine cinematic inspired by the Battlefield universe.

    With over a decade of experience across film, VFX, post-production, cinematography, and virtual production, David shares how his background in traditional filmmaking directly informs his work creating real-time cinematics for video games.

    We dive deep into the making of “Conquest,” a Battlefield-inspired Unreal Engine fan film developed as a full R&D project for Form Studios. The goal? To test and refine an end-to-end game cinematics pipeline that Form can now offer as a service.

    What we cover in this episode:

    ✅ David Stapp’s career path from film to game cinematics
    ✅ Unreal Engine workflows for real-time cinematics
    ✅ Building a Battlefield fan film that stays true to the source material
    ✅ Using motion capture for realism in game cinematics
    ✅ Traditional vs markerless mocap solutions
    ✅ Virtual production pipelines
    ✅ How R&D projects help studios expand creative services
  • The VFX Process

    #79 Aaron Blaise: The Emotional Story of SNOW BEAR: A Hand-Drawn Animated Masterpiece

    26.12.2025 | 1 Std. 12 Min.
    In this in-depth podcast interview, we sit down with Aaron Blaise, a legendary animator with 38 years of experience, known for his work at Disney Animation Studios during the golden era of the 1990s. Aaron shares incredible stories from animating Disney classics like Beauty and the Beast, Aladdin, The Lion King, and directing Brother Bear.

    Aaron opens up about his life-changing journey after the devastating loss of his wife in 2007, a moment that led him to leave Disney and rebuild his career from the ground up. He founded Creature Art Teacher (The Art of Aaron Blaise), an online education platform dedicated to teaching drawing, animation, and traditional animation techniques to artists around the world.

    We dive deep into the creation of SNOW BEAR - A Hand-Drawn Animated Short Film. Created digitally while using classic traditional animation methods, the making of Snow Bear was fully documented across Aaron’s YouTube channel and website, building anticipation for the film, which has just been shortlisted for Best Animated Short at the upcoming Academy Awards.

    Inspired by grief, healing, and finding love again, Snow Bear tells the touching story of a lonely polar bear searching for companionship, making it both heartbreaking and heartwarming.

    In this conversation, we discuss:

    ✅ Aaron Blaise’s career at Disney Animation in the 1990s
    ✅ Working on iconic animated films like The Lion King and Aladdin
    ✅ Leaving Disney and starting Creature Art Teacher
    ✅ The emotional story behind Snow Bear
    ✅ How to create an animated short film from scratch
    ✅ Using traditional animation techniques in a digital workflow
    ✅ Art, loss, resilience, and finding purpose again

    Whether you’re an animator, artist, Disney fan, or storyteller, this episode is packed with inspiration, practical insights, and honest reflection from one of the industry’s most respected figures.

    🎬 Video Podcast:
    🎬 Watch Snow Bear: https://youtu.be/xOXolSQcEb4?si=9LTK7XS0g4DfE97o
    🌐 Official Snow Bear Film Website: https://snowbearshort.com/
    🎨 Aaron Blaise’s Website / Creature Art Teacher: https://creatureartteacher.com/
    🐻‍❄️ Polar Bears International: https://polarbearsinternational.org/

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Über The VFX Process

Jamie Bakewell talks to some of the Film, Game & TV industry's most talented artists. From Concept Artists, to Previs, 3D Animators and VFX Artists. We talk about a project of theirs and take a look at what went into them, as well as show an insight into the mind and workflow of each artist. For more conversations like these, check out out YouTube HERE
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