PodcastsDesignReality Escape Pod - Escape Rooms & Immersive Games

Reality Escape Pod - Escape Rooms & Immersive Games

David Spira & Peih-Gee Law
Reality Escape Pod - Escape Rooms & Immersive Games
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  • Reality Escape Pod - Escape Rooms & Immersive Games

    Unhinged by Design: Sauve Qui Peut, Steven Keller & Shawn Mercier (S11E10)

    09.06.2026 | 55 Min.
    " There are three defining characteristics of a Sauve Qui Peut game: an unusual underlying concept, commitment to the bit, and beautifully painted murals."


    They do things a little differently around here. That's been Steven Keller's personal design philosophy ever since he started making his first escape rooms at his company, Sauve Qui Peut, located in Saint-Jean-sur-Richelieu in Quebec, Canada. If you've ever played games at this company, you'd know the house style is that there is no house style. Every game feels distinct and different, almost like they were designed by different people. And yet Steven is the mad genius behind it all.

    Steven is one of the most instinct-driven designers I've encountered in this industry. He designed his first three rooms within five months of having the idea, before he'd even signed a lease. He deliberately avoided playing other escape rooms early on so he wouldn't get influenced. However, he eventually abandoned this philosophy when he realized that Egyptian-themed rooms were not, in fact, his invention. What hasn't changed is his core approach: start with one really cool thing, build around it, and figure out the story last. Like I said, they do things a little differently around here.

    However, Steve doesn't do it alone. Shawn Mercier is Steven's right hand man, and he joins us also to give us the nuts and bolts perspective. He started as a gamemaster, began quietly fixing and improving mechanisms, and pretty soon made himself indispensable. Shawn introduced more sophisticated and reliable tech to Sauve Qui Peut's rooms. He helps keep everything running smoothly, all before he turned 26! We know, because he celebrated his birthday with us on the day of our recording.

    Together, Steve and Shawn are responsible for some of the most inventive and, yes, slightly unhinged escape room design in Quebec. I really appreciated hearing Steven talk about his design process. There's a madcap creative improv quality to it, and it's part of what makes their games so quirky and memorable.



    If you enjoyed this conversation and want to check out the games at Sauve Qui Peut, consider joining us on one of our future Escape, Immerse, Explore tours to the Montreal area.

     

    Full Show Notes

     

    Episode Sponsors
    We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

     

    Buzzshot

    Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.



    Special Offer for REPOD Listeners:



    REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.

     

    Support Us On Patreon Today

    Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events.



    By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected.



    Access exclusive Patreon content such as:



    The Bonus Aftershow


    The Spoilers Club


    Early access to escape room Tour tickets and REA articles.



    Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy.

     

    PG's Playhouse

    If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes.



    Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse.

     

    Reality Escape Convention

    Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026.



    RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals.



     

    Production Credits
    Hosted by David Spira & Peih-Gee Law

    Produced by Theresa Piazza

    Supported by Lisa Spira

    Edited by Steve Ewing

    Music by Ryan Elder

    Logo by Janine Pracht
  • Reality Escape Pod - Escape Rooms & Immersive Games

    Charlie Bond & James Hamer-Morton of Deadlocked Escape Rooms (S11E9)

    02.06.2026 | 1 Std. 23 Min.
    “We really wanted to make a game that would encourage creators to make more weird stuff.”
    Low budgets, tight spaces, and a DIY mentality. As it turns out, indie filmmaking and creating escape rooms have a lot in common. James Hamer-Morton & Charlie Bond of Deadlocked Escape Rooms in Reading, UK, know this better than anyone. They joined us on REPOD to talk about creating their quirky, puzzle-driven games.

    James and Charlie actually met as actors on the set of a film, and they’ve been partners in life and business ever since. David even wrote a post about one of their projects, Echoes of Darkness: A Star Wars Fan Film .

    These origins really honed their “do-it-yourself” ethos. As Charlie puts it, “It originally stems from a lack of funds. But also it’s enjoyable to do it yourself, and to learn a new skill in the process.” Where Deadlocked really shines though is in their creativity. Their games have quirky mechanics and stories. They’ve employed clever tricks to make the sets feel larger than they are.

    Relying on quick wits and creativity have allowed Deadlocked to stay nimble. During the pandemic, they created a wonderful virtual game called The Insiders that gave them global recognition in the escape room world. This led to them giving a talk at the very first RECON about Adapting Your Escape Room Business to New Mediums.

    James and Charlie have spent the better part of a decade building one of the UK’s most distinctive escape room companies. Deadlocked is currently ranked the #1 escape room in the UK, and their newest game, The Reading Witch, recently topped the TERPECA rankings for England.

    One of my favorite stories from this episode is about the time they were playing an escape room and they stopped mid-game to help the owners fix a broken prop. They are two of the most charismatic, creative, and relentlessly hands-on people in the business, and I hope you enjoy listening to this episode as much as we enjoyed recording it.

     

    Full Show Notes

     

    Episode Sponsors
    We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

     

    Buzzshot

    Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.



    Special Offer for REPOD Listeners:



    REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.

     

    Support Us On Patreon Today

    Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events.



    By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected.



    Access exclusive Patreon content such as:



    The Bonus Aftershow


    The Spoilers Club


    Early access to escape room Tour tickets and REA articles.



    Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy.

     

    PG's Playhouse

    If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes.



    Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse.

     

    Reality Escape Convention

    Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026.



    RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals.



     

    Production Credits
    Hosted by David Spira & Peih-Gee Law

    Produced by Theresa Piazza

    Supported by Lisa Spira

    Edited by Steve Ewing

    Music by Ryan Elder

    Logo by Janine Pracht
  • Reality Escape Pod - Escape Rooms & Immersive Games

    Live Cinema & Zone 51 with Rémy Strobbe (S11E8)

    26.05.2026 | 58 Min.
    "We don't fear spoilers because a good room has more to offer than just the set that you saw in a photo. It must be something that you feel also."


    When most people think of an escape room, they think of puzzles, padlocks, with maybe a light narrative slapped on top. When Rémy Strobbe and the team at Live Cinema created Zone 51, however, they thought: okay, but what if instead of solving puzzles, you were inside a movie?

    Rémy is the co-founder and creative director of Live Cinema, based in Paris, France. He joins us on REPOD to talk about Zone 51, a jaw-dropping 120-minute experience set across 550 square meters, 25 rooms, 3 live performers , and a cinematic globe-spanning story. David calls it "one of  the most remarkable experiences that I have seen in the immersive world."

    Zone 51 begins the moment you walk through the door. Indeed, for those unaware, they might be convinced that they're here to watch an actual movie. As you can see, the set is absolutely gorgeous.

    Rémy talks candidly about the difficult journey to creating this game. Amongst their troubles, they had a construction partner go bankrupt mid-build and take €80,000 with them, and a pandemic that halted production for over a year. He also shares the secrets behind the tight pipelining schedule that makes this project financially feasible.

    I especially loved hearing Rémy talk about their philosophy on marketing and allowing players to record their games. Live Cinema leans into sharing striking visuals. As Rémy put it, a good experience has more to offer than just what you see in a photo. And those photos are spectacular.



    Zone 51 is currently bookable in French, with limited English sessions available by email. English availability is expected to expand by fall 2026 — which happens to align perfectly with the Escape Immerse Explore Paris Tour. Zone 51 (review coming soon) will be on the Tour, along with a few other games from the same creators at Lock Academy. If you enjoyed this episode, consider joining us on the Tour, if it hasn't already sold out!

     

    Full Show Notes

     

    Episode Sponsors
    We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

     

    Buzzshot

    Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.



    Special Offer for REPOD Listeners:



    REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.

     

    Support Us On Patreon Today

    Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events.



    By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected.



    Access exclusive Patreon content such as:



    The Bonus Aftershow


    The Spoilers Club


    Early access to escape room Tour tickets and REA articles.



    Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy.

     

    PG's Playhouse

    If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes.



    Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse.

     

    Reality Escape Convention

    Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026.



    RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals.



     

    Production Credits
    Hosted by David Spira & Peih-Gee Law

    Produced by Theresa Piazza

    Supported by Lisa Spira

    Edited by Steve Ewing

    Music by Ryan Elder

    Logo by Janine Pracht
  • Reality Escape Pod - Escape Rooms & Immersive Games

    Troy Armstrong: Sound Design, The Escape Game, & The Great Big Gameshow (S11E7)

    19.05.2026 | 1 Std. 9 Min.
    "We take your favorite games from TV, but we put our own twist on it."


    Sound design is the most underused tool in escape room design. It's not just for ambiance; it's a feedback system. It tells players what they did, redirects them when they're wrong, and stops them from doing the same wrong thing over and over. Sound design plays a huge role at The Escape Game and Great Big Game Show.

    Troy Armstrong has two music composition degrees. If you've played Cosmic Crisis, The Depths, or The Rugrats version ofThe Playground, then you've heard some of his work. Troy got his start in the industry as a gamemaster at The Escape Game. One day, he cold-emailed the head of design to "talk about game design" and left with a sound design commission. Today he's Director of Product Design for Great Big Game Show, one of the newest immersive gaming options from The Escape Game.

    Great Big Game Show is not an escape room. Rather, it's a live immersive gaming experience where two teams compete over a series of mini games, all guided by an energetic, live host. It takes familiar games from TV, but adds origin spin on the concepts.

    Troy is passionate about gameshows and sound design. It was fascinating to hear him talk about how he crafts these elements to create the best possible experience for guests. I especially enjoyed hearing him talk about all the ways that sound design can help direct players and shape the flow of a game.



    If you're interested in hearing more about how sound design matters, join us at the Reality Escape Convention, where Troy will be speaking.

     

    Full Show Notes

     

    Episode Sponsors
    We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

     

    Buzzshot

    Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.



    Special Offer for REPOD Listeners:



    REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.

     

    Support Us On Patreon Today

    Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events.



    By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected.



    Access exclusive Patreon content such as:



    The Bonus Aftershow


    The Spoilers Club


    Early access to escape room Tour tickets and REA articles.



    Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy.

     

    PG's Playhouse

    If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes.



    Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse.

     

    Reality Escape Convention

    Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026.



    RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals.



     

    Production Credits
    Hosted by David Spira & Peih-Gee Law

    Produced by Theresa Piazza

    Supported by Lisa Spira

    Edited by Steve Ewing

    Music by Ryan Elder

    Logo by Janine Pracht
  • Reality Escape Pod - Escape Rooms & Immersive Games

    Imagineer & Puppeteer, Terri Hardin (S11E6)

    12.05.2026 | 1 Std. 25 Min.
    Answer our 2026 Audience Census!

    "I wasn't an Imagineer because of the dollar. It's because I wanted to do something marvelous for people to enjoy."


    Captain Eo. Ghostbusters. Men in Black. Team America. Star Tours. The Muppet Movie. If you’ve ever fallen in love with puppeted characters that felt impossibly alive, there’s a good chance Terri Hardin worked on them. A master puppeteer, creature builder, and performer, Terri has spent decades blurring the line between imagination and reality, helping bring some of the most iconic characters in film, television, and the Disney Parks to life.

    Thanks to the success and beloved characters of Jim Henson, puppets and fantastical characters were having a huge moment in the 80s and 90s. Studios depended on practical effects and humans to create and bring to life characters such as Stay Puft, the giant Marshmallow Man and Zuul, the Temple Dog in Ghostbusters, both of which Terri helped animate.

    Terri has such an impressive list of productions she's worked on that her bio below is a 22 page document full of references to beloved films and characters. We've also linked to some videos of her work below in the Resources section.

    Terri also worked as a sculptor and Imagineer at Walt Disney for many years. She is brimming with incredible stories about all the people she's worked with including Michael Jackson, Dan Aykroyd and Jim Henson, and Michael Eisner. Terri talks to us about how she prepared herself so that when any opportunity came, she was ready. I especially loved her story about how she created the Dragon's Lair attraction at Disneyland Paris.

    Terri is an absolutely remarkable character herself, and she had both me and David laughing through the entire interview. Beneath it all, Terry is a passionate artist who breathes life into all her creations. Whether you’re a film buff, a Disney fan, a maker, or just someone who loves a good behind-the-scenes story, this conversation pulls back the curtain on puppetry as a craft. You’ll never look at puppetry the same way again.

     

    Full Show Notes

     

     

    Episode Sponsors
    We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community.

     

    Buzzshot

    Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS.



    Special Offer for REPOD Listeners:



    REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer.

     

    Support Us On Patreon Today

    Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events.



    By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected.



    Access exclusive Patreon content such as:



    The Bonus Aftershow


    The Spoilers Club


    Early access to escape room Tour tickets and REA articles.



    Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy.

     

    PG's Playhouse

    If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes.



    Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse.

     

    Reality Escape Convention

    Our convention, RECON, will be in Laval, Quebec Canada on August 16th & 17th, 2026.



    RECON offers a curated collection of talks and experiences exploring the business and art of escape room and immersive game creation. All are welcome at this event that is crafted around professionals and aspiring professionals.



     

    Production Credits
    Hosted by David Spira & Peih-Gee Law

    Produced by Theresa Piazza

    Supported by Lisa Spira

    Edited by Steve Ewing

    Music by Ryan Elder

    Logo by Janine Pracht
Weitere Design Podcasts
Über Reality Escape Pod - Escape Rooms & Immersive Games
A Room Escape Artist Production In a world gone digital, doing things in person is strangely revolutionary.  Reality Escape Pod is an interview podcast diving deep with people who make the world’s best immersive games and experiences: ARGs, puzzle hunts, tabletop games, theme parks, and of course, escape rooms. Our aim is to bring together different segments of the gaming world to share ideas between them. Hosts David Spira & Peih-Gee Law explore immersive gaming from all angles with a unique blend of curiosity, joy, and a deep appreciation of craft. Each episode explores the guest’s philosophy, design approach, and humanity. About the hosts: David Spira is an experience designer, co-founder of RoomEscapeArtist.com and Reality Escape Convention. He is the escape room industry’s most prolific leader. In 2014 he applied his professional skills as a digital experience designer to the burgeoning industry of escape rooms, and more than a decade later he has built a community for its creators and consumers. Peih-Gee Law is most well known for being a fan favorite contestant on the reality show Survivor, where she played first in Survivor China in 2007, and again in a returning All-Star season Survivor Second Chance. In 2025, she launched PG's Playhouse, a fun podcast with brainteasers, puzzles, and trivia. She is also on the official story team for Neotropolis, an annual 5 day immersive cyberpunk festival, where she creates narrative driven gameplay and experiences for thousands of attendees.
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