
Should You Make A BIG Game or Small Game, Arguing About Friend Slop (Adam Younis)
01.12.2025 | 56 Min.
I chat with the brilliant Adam Younis about his 8 year game project... ► 1 day left to get 50% Full Time Game Dev► Wishlist Insignia

How He Sold 1 Million Copies, How He Beat The Odds & Made A Cult Classic (American McGee)
26.11.2025 | 1 Std. 3 Min.
I chat with the legendary American McGee, the creator of the Alice franchise. ► Get 50% Full Time Game Dev for Black Friday► Checkout Plushie Dreadfuls: https://plushiedreadfuls.com/

How To Make Games In 2026, 6 Years On 1 Game, Debating "Friend Slop" (Edmund McMillen & TylerGlaiel)
21.11.2025 | 1 Std. 27 Min.
Is working for years on a single project worth it? I actually just asked this question to Edmund McMillen and his dev partner Tyler Glaiel (who have spent 6 years on a cat-breading game) and their answer was... well.► Get 50% Full Time Game Dev for Black Friday► Wishlist Mewgenics

2026 Is The BEST Year To Make Indie Games (Chris Zukowski) | Ep. #057
20.11.2025 | 1 Std. 15 Min.
Chris Zukowski, an indie game marketing master, and I talk about why small games matter, why friend slop is a good thing, and so much more.► Get 50% Full Time Game Dev for Black Friday► Read Chris's article

Jason Smith: How He Sold 100,000 Copies Of His Game (w/ Overwhelmingly Positive Reviews) | Ep. #056
17.11.2025 | 2 Std. 16 Min.
I chat with the brilliant mind behind Cultic, a boomer shooter with a cult following.► Get 50% my game dev program for Black Friday!► Play Cultic Chapter 2



The Thomas Brush Show