PodcastsTechnologieView Dependent

View Dependent

View Dependent
View Dependent
Neueste Episode

19 Episoden

  • View Dependent

    Jan Held on Triangle Splatting, Mesh Splatting, and Radiance Fields In Traditional Pipelines

    13.05.2026 | 43 Min.
    Jan Held joins View Dependent to walk through his research into alternative primitives for radiance fields, with a focus on what each choice enables for traditional rendering pipelines. We cover the full arc — 3D Convex Splatting → Triangle Splatting → Triangle Splatting+ → Mesh Splatting → Nexels — and what each step solved. Then we get into his work at SpAItial on world models that reconstruct explorable scenes from a single image, and where reconstruction and generative approaches each fit.
  • View Dependent

    Gaussian Splatting with Bernhard Kerbl

    23.12.2024 | 1 Std. 5 Min.
    Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.

    Papers

    3D Gaussian Splatting for Real Time Radiance Field Rendering

    Taming 3DGS: High-Quality Radiance Fields with Limited

    Hierarchical 3D Gaussian Representation for Real-Time Rendering
  • View Dependent

    Radiance Fields and The Future with Jon Barron

    05.12.2024 | 59 Min.
    Co-hosts Michael Rubloff and Mr. NeRF speak to co-author of NeRF and Google researcher, Jon Barron.

    This is an exciting episode covering everything from the discovery of NeRF, subsequent Radiance Field methods, things yet to come, and more!
  • View Dependent

    Gaussian Splatting Surface Reconstruction with Antoine Guédon

    04.12.2024 | 1 Std. 11 Min.
    Co-hosts Michael Rubloff and Mr. NeRF talk to researcher, Antoine Guédon about his work on Gaussian Splatting to Mesh.

    Check out Antoine's work here: https://anttwo.github.io/

    Gaussian Frosting Blender Plugin: https://github.com/Anttwo/sugar_frosting_blender_addon
  • View Dependent

    Gaussian Splatting on Mac and AMD with Brush

    18.11.2024 | 58 Min.
    Co-hosts Michael Rubloff and Mr.NeRF talk to Arthur Brussee, whose creation Brush, is allowing people to train Gaussian Splatting in a web browser.

    If you've been wanting to try 3DGS on Mac, AMD, Intel or NVIDIA cards, this episode is for you!

    Brush (On Chrome only): https://arthurbrussee.github.io/brush-demo/
    GitHub page: https://github.com/ArthurBrussee/brush
    Rerun Data Visualizer: https://rerun.io/

    CAT3D: https://cat3d.github.io/
Weitere Technologie Podcasts
Über View Dependent
Welcome to the View Dependent podcast, where we talk to leaders in the 3D reconstruction space of Radiance Field technologies, focusing on methods like Neural Radiance Fields (#NeRFs), Gaussian Splatting (#3DGS), Gaussian Ray Tracing (#3DGRT), and Diffusion based models.
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