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  • Hexcrawl 94 - Looking for Wizard Ruins
    In Llorkh, Kain leads Render, Neville, Hokam, and VS in a search north into the hills looking for some ruins supposedly built by a wizard. They find the ruins in a valley of noxious gases, and have to enter the complex by way of the air vents - guarded by a spellcasting Yellowbone goblin. Once inside, they discover strange sigils and a pool that might be a portal, then get into a tangle with the Yellowbones - Render goes down, the others are captured. It's a cliffhanger!
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    2:23:22
  • Hexcrawl 93 - Big Trouble in Little Kingdom
    Flip the Sorcerer leads Vond, Lysander, and Kathar back to the Grig Little Kingdom to help overthrow evil vizier Jhabshasid and restore power to King Flibnabmeister and his daughter Hollylollybon. Aided by former captain of guard Bentonkadonk, they infiltrate the Ogre Skull Palace and find the king missing. Princess Holly is found unconscious and attached to a fiendish device that is extracting her blood and transforming it into a serum. They fight the evil guardian and free Holly, then use the serum to get into the magic library of King Filbnabmeister. There they encounter the king's body and a portal to the Shadowfell, and the evil vizier Jhabshasid. Weak from their former battle, he downs most of the party quickly, leaving only Vond able to try to save who he can! Flip is saved, Kathar is slain, and Lysander and the villain disappear into the Shadow realm. Kathar's body is brought to Fort Heartwood, where the archdruid of Lurue is able to reincarnate her - as an orc. Lysander's fate remains unknown, but peace is restored to the grigs.
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    2:25:04
  • Hexcrawl 92 - The Grig Little Kingdom
    Floki asks satyr bard Lysander to go see why some grigs and sprites are searching the Dead Magic Zone, so he assembles a team of dragonborn monk Kathar Videro, feytouched human sorcerer Flip, and two new PCs: halfling wizard Vond Lightfoot and dragonborn ranger Balastair. After a nearly deadly encounter with a displacer beast in the night, they talk to the grigs, who seem to be looking for a way to cure their ailing King Filbnabmeister. The party travels to the Grig Little Kingdom, where they drink some "shrinky drinky" and talk to Princess Hollylollybon and the sketchy vizier Jhabshasid in the Ogre Skull Palace. King Filbnabmeister is afraid of the dark and the only person who can access a magical library of some sort, and the shadows seem to behave extra-strangely here. One of the servants, Nannyplumkins, shows the party where to find the now imprisoned former captain of guards, Bentonkadonk. The party manages to free Ben, but in so doing the alarm is raised and the Ogre Skull Palace gets locked down. Lysander sneaks in to find the Princess and King but triggers the alarm once more when Shattering a door. He and the rest of the party flee the village with Ben, and head back to the Dead Magic Zone, where they learn that the grigs and ravens were looking for something there that Jhabshasid wants.
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    2:51:38
  • Hexcrawl 91 - Necromancer Boss Battle
    Arty leads Sir Parrik, Bariq, Steven III, and MikMek back into the lair of the necromancer Chetiin to finish the job! They battle watery ghouls and the wraith of former cleric Cassius, then press their way in to discover the eldritch library where the spirit of former warlock Rasprax is held captive by the nefarious Chetiin! An epic battle commences, with clever use of Silence by Arty, Moonbeam by Bariq and Parrik, and other spells to keep Chetiin contained while Rasprax strikes at the characters from within the walls. Parrik summons spectral berserkers with his Horn of Valhalla, and Steven takes blow after blow while MikMek shoots from the shadows. When at last the evil necromancer is defeated, the players regain some old treasures and find a few new ones, including a Cloak of the Bat that MikMek is excited to use.
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    3:28:45
  • Hexcrawl 90 - In the Necromancer's Lair
    Sir Parrik leads Artvirious, MikMek, and Steven III into the lair of Chetiin the Goblin Necromancer, where they first fight several aquatic ghouls led by former chaos sorcerer PC Simple Jack. Delving deeper, they encounter a shrine of Orcus and a tight squeeze, where they fight several goblin zombies. In a ghastly feasting hall, they fight more ghouls and undead led by former bugbear paladin PC Raff, who has been dressed as the bride of Chetiin and who still weilds a magic greatsword. Wounded after the battle, the party moves more cautiously, but discovers a necromantic throne, presently unoccupied. They decide to make their way out of the dungeon with the bodies of the former PCs, but encounter and battle a zombie ogre on the way. On the surface, Bariq burns the bodies of the former PCs and the party withdraws to the safety of the Archdruid Saluk Noreaksey's grove to regather their strength.
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    2:59:19

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The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!
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