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Game Data

Kyle Kukshtel
Game Data
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  • Matthew Viglione & Gabriel Firmo on Rise of Industry 2
    Kyle talks with Matthew Viglione & Gabriel Firmo of SomaSim games about their new city-building simulation game Rise of Industry 2. They talk about lessons learned from nearly a decade of strategy game programming, custom scripting languages, tutorial design, data binding, and more. Get full access to Game Data at www.gamedatapodcast.com/subscribe
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    1:17:18
  • Ulfsire on Path of Achra
    Kyle talks with Ulfsire, developer of the autobattler-y roguelike Path of Achra. They talk first time programming with Godot engine, data management with Google Sheets, ability programming, roguelikes, and more. Get full access to Game Data at www.gamedatapodcast.com/subscribe
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    43:32
  • Cole Wehrle on Arcs, Root, Oath, and John Company
    Kyle talks with Cole Wehrle, acclaimed boardgame designer behind the smash hit Root, as well as much-acclaimed designs Oath, Arcs, Pax Pamir, and John Company. They discuss Cole's approach to design and balance in his games and how he wrangles all the necessary data required to make it all possible. Get full access to Game Data at www.gamedatapodcast.com/subscribe
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    2:14:49
  • Izzy Kestrel on Dreamscape Explorer
    Kyle talks with Izzy Kestrel about the game architecture of Dreamscape Explorer, a multi-platform, multi-engine, participatory experimental game she debuted at NYU's 2025 No Quarter Event. Get full access to Game Data at www.gamedatapodcast.com/subscribe
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    55:23
  • William Dyce and Peter "Macky" McIntosh on Solium Infernum
    Kyle sits down the League of Geeks' William Dyce and Peter "Macky" McIntosh to talk through how they created the AI and simulation engine behind 2024's hit strategy game Solium Infernum. Get full access to Game Data at www.gamedatapodcast.com/subscribe
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    1:37:23

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Über Game Data

Game Data is a technical, game developer-centric interview show where the host, Kyle Kukshtel, interviews game creators about how they architect their games, manage their data, manage state, handle scripting logic, and more. It's an unashamedly technical show that gets into the weeds of how to actually make a game and strives to act as both a resource and archive of modern technical practice in and around games. www.gamedatapodcast.com
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